Background:
A 2D game that is based on a project done a group of Film & Animation for their Final Year Project. The game focus on a pizza delivery boy who tries to deliver a pizza to a customer. But along the way he face several obstacles. From running away from a group of angry dogs to defeating a group street gang to escaping from an alien abduction. He have to hurry and delivers it before it runs cold!
Problems:
When people create a flash based game, the only controller that is used are the keyboards. Why not change it by using some other controller. For example the arcade controller or the console controller or maybe touch screen perhaps?? :)
Objectives:
-- Create an fun interactive 2D game.
-- Promote the fyp project from the chosen film & animation group.
-- Experience flash game using arcade joystick/console controller.
Motivation:
I have this idea since my first gamma semester. In cooperating with other student from different majoring to create a one mash-up project. Plus, I really into games that is based from something else like a movie or a book. People said that retro game is definitely out nowadays. But to be honest, people still enjoy the good old day's games. There are still retro-arcade-look games being published and sold. The only things that are different from the old days to now are; more detailed graphics, no more cheesy chiptune music and the boss fights are much-much more epic.
Idealization & Concept:
-- Develop an arcade like booth complete with arcade joystick controller.
-- The music; With distinct inspiration from Chiptunes and Electronica the music sounds like your favorite retro game and even better.
-- The story of Pizza Boy is told in beautifully drawn comic strips and trough game animation.
-- New school retro graphics
-- The game will not be 100% based on the short film. Only the characters and the main plot of the storyline are the same.
-- Some of the obstacles I create it myself for the sake of the video game and originality.
-- In the short film, there will be only 3 main bosses. But for the game I make it at least a 5 level game.
-- There will be a boss fight at the end of each levels.
-- The higher the level goes, the harder the bosses.
-- Between each levels there will be a short animation (cut-scene)
-- Each levels will a limited time to to finish it.
-- High scores display at the end of each level.
Target Audience:
-- Teen and above
Review, Analysis & Precedence studies:
The layouts of how the game is going to look like are pretty much like these;
[Pizza Boy App for the iPhone]
[Scott Pilgrim The Game for the Playstation 3]
Design Approach:
-- Vector/Pixel Graphics
-- Audio (background music & sfx)
-- Animations (cut-scenes)
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